+POOL (or +Pool) is an initiative to bring a floating swimming pool to the East River, on the Manhattan and/or Brooklyn banks, in New York City; a permanent location has yet to been determined. The 9,300 square feet (860m2) pool would be filled with water filtered from the river it floats in. The two companies behind it, Family New York and PlayLab, have been using the crowdfunding website Kickstarter to raise money for the project.
The planned cross-shaped, Olympic-sized pool would be used to clean the waters of the East River while providing a public space for water-based recreation. With its current design, the pool would flush out up to half a million gallons of river water daily through a layered filtration system. Over a quarter of a million gallons of filtered river water would be used to fill the pool itself. The planned long-term goal is to raise a total of $15 million to fund the entire pool by 2016.
In July 2011, the team raised over $41,000 on Kickstarter to test filtration materials using water from the East River. With the help of researchers at Columbia University, the tests yielded feasibility, and in July 2013 over a quarter million dollars was raised to build a 35 square foot miniature version of the floating pool. The "test lab" is to be a working prototype to analyze its effectiveness in river conditions.
The pot in poker refers to the sum of money that players wager during a single hand or game, according to the betting rules of the variant being played. It is likely that the word "pot" is related to or derived from the word "jackpot."
At the conclusion of a hand, either by all but one player folding, or by showdown, the pot is won or shared by the player or players holding the winning cards. Sometimes a pot can be split between many players. This is particularly true in high-low games where not only the highest hand can win, but under appropriate conditions, the lowest hand will win a share of the pot.
See "all in" for more information about side pots.
Learning is the act of acquiring new, or modifying and reinforcing, existing knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information. The ability to learn is possessed by humans, animals, plants and some machines. Progress over time tends to follow a learning curve. It does not happen all at once, but builds upon and is shaped by previous knowledge. To that end, learning may be viewed as a process, rather than a collection of factual and procedural knowledge. Learning produces changes in the organism and the changes produced are relatively permanent.